After a couple of years loafing around and doing things that had a very casual connectedness to my general long term happiness, I decided to take the plunge and get a masters degree. I'm currently at Birmingham City University, in one of their little offshoot campus's in the city, study production and business for games.
I'm going to try and update this journal so I have something to read and hopefully laugh at.
We spent the first half of the morning just keeping house, basically, but on the second half we started looking at our first module and I found out the frankly cracking news that the buisness students would be making their own games primarily while the rest of the course grouped up. Not that I'm not expecting to work in teams, but boy does it take the pressure off if I can learn Unity when I'm only fucking up my own jam.
So it's basically a space invader's reskin, which is great. A lot of people (uh, everyone apart from me, whoops) launched into an idea and started planning right off the bat, but I wanted to sit on it a little knowing that all the work was on my back and that I can pretty quickly make decisions and cuts if I need to.
Chaucer's Filth Bucket, a medieval reskin where people are throwing their slops out of Tudor looming terraces. Shoot them down! if you don't shoot them, the slops will possibly splatter on the pavement. People might also possible comment.
Monster Tears. A massive monster is crying and it is your job to 'wipe' or BLAST away their tears. Their entire face takes up the back drop, poor dear.
It's Raining Men (and I Find That Uncomfortable). Oh, no, not again. It's raining men. Shoot them down before they land on you. I'm not even sure why they are doing this.
Panic Flapper. I might reverse this concept- every time a player blasts a note, it makes a dreadful noise. BUT YOU WANT TO WIN, DON'T YOU?
And that was pretty much the day. Tomorrow we'll be sitting in on the art class! I have to try not to be motherly.
